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Considering that 'Septerra Core' is in top-five games of all times in my list it was not a chance that I could resist to 'Edge of Eternity' charm. The same 'anime aesthetics' made by Western developer, the same involving story, simultaneously dark and light, the same interesting characters and involving turn-based system, though not such as complex and original. In many aspects 'Edge of Eternity' is a spiritual successor of 'Septerra Core'. That brilliant game featured anime-like characters and complex and original turn-based combat system that combined physical attacks with magical “cards” with various combinations. That Gamers with a good memory and wide experience might remember 'Septerra Core', the so-called 'JRPG' made by US based Valkyrie Studios. Gamers with a good memory and wide experience might remember 'Septerra Core', the so-called 'JRPG' made by US based Valkyrie Studios. This is definitely one of the best jrpg games I've played in my life. You can beat it in 30-50 hours, but I've currently played for 190 hours. Overall, this game has a lot of depth and replay value. Some of the characters are all-time favorites for me now. I was barely holding back tears at one point. A lot of it is quite funny, but there are serious aspects as well.
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It's so rare to come across a really well done story. The story is very engaging, I was surprised at the high quality of story writing and voice acting. Really great music, some of it by well-known composer Yasunori Mitsuda. Lots of customization potential, and several combat difficulty levels to chose from.
#Edge of eternity update upgrade#
The crystal system to upgrade your skills and stats is unique, and sort of a mix between the FF13-2 upgrade tree and FF7 materia. I usually stay far away from puzzles, but the puzzles in this game (almost all optional) are actually really fun. There is an in-depth gathering/crafting system and a lot of sidequests, some of which have a story attached to them. The combat is turn-based and uses enemy weaknesses, a grid system, and items on the map to help you or hurt you in battle. It's an indie development, so it's not as polished as a AAA title, but it's a really good investment for the price, taking me more time to complete just the first few chapters than it took to completely beat FF7 remake. It feels like a game made by a top publisher, rivaling many of the well known long-running jrpg series, even though it was mostly made by a team of nine people. Graphics, story, and gameplay are much better than most jrpg games. It feels like a game made by a top This game really blew me away.
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